Multicultural Discussions Inside Second Life
Joe Pacino |
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Overview
| Instructional Objective | Learners
| Context | Scope | Object
of Game | Design Details
Competing Products
| Motivational Issues | Design
Process | References
Overview
After the events of September 11 and the war in Afghanistan and Iraq, the conflicts between cultures and civilizations have become the new reality of people throughout the world. These events have generated new perspectives on multicultural issues and a widespread re-assessment of multiculturalism. Multicultural studies can no longer be based on the superficial differences of tastes and styles of different cultures, but must be focused on hardcore conflicts of fundamental values. We need a new, candid discussion about these profound differences that make cultures and civilizations deeply suspicious of each other and threaten the stability of the entire world.
Instructional Objectives
- Learners will identify and define fundamental cultural conflicts of value.
- Learners will identify examples of multicultural concepts: assimilation, ethnocentrism, cultural relativism,
- Learners will offer personal reflections and analyses to explain the underlying conflicts between cultures
- Learners will offer strategies and plans on resolving the conflicts identified
Learners
The simulated scenarios and the subsequent discussions are intended for undergraduate and graduate students majoring in International Busines, Political Science, Criminal Justice, Sociology, Social Anthropology, and Education.
Context of Use
Any class lesson that tries to deal with the current clashes between cultures must come to terms with the strong emotions, biases, and beliefs that we carry with us. In order to observe and analyze many of these volatile behaviors we need a setting where they can be expressed forcefully yet in a safe environment. We need a presentation mode that will give us the opportunity to experience these behaviors, and then followed with enough distance to be able to discuss and reflect on them dispassionately.
Second Life is a 3D virtual environment that is easily accessible with a computer and an internet connection. While Second Life provides anyone the opportunity to engage directly with people of other cultures, the experience, which is completely unstructured, may not lead to any useful learning.
"But this does not mean anything goes, or that educators should simply
turn learners loose in interactive environments and wait for the results.
Leaving them to float amidst rich experiences with no guidance only
triggers the penchant for finding creative but spurious patterns and
generalizations that send learners down garden paths." (Gee, 1992, 2001)
A guide, an instructor, or a facilitator must organize and direct the experience to ensure that the learning objectives will be reached. Students will log onto the Second Life environment and meet with the facilitator at a predetermined location such as the San Diego State University Virtual Classroom.
Dr. John Bransford, Director of Learning in Informal and Formal Environments (LIFE) in a recent presentation inside Second Life explained that "the learning we seek comes from combining the SL experience with discussions following the demo." The direct experience inside Second Life must be followed with understanding that comes from discussion and colloboration or as Dr. Bransford states: "We believe that it is the combination of experience and a description that helps learning."
Here is a link to the full presentation by Dr. Bransford inside Second Life.
http://www.simteach.com/wiki/index.php?title=John_Bransford_Transcript_2_October_2006

Dr. Bransford's Presentation inside Second Life.
An invaluable context for this vitual classroom session would be the participation of international students, and professors to provide additional perspectives and insights. Learner Interaction should not be limited exclusively to periods of discussion, but can be increased with colloborative activities by assigning teams or groups to generate the scenarios and deliver them. Building the lesson around a strategy of interaction derives from the constructivist perspective that learning is "reciprocally constructed" from the interactions in the learning environment.
Discussion complements the immersive environment with the necessary reflections that facilitate the transfer of learning as noted by Goldstone in his article: "The transfer of scientific principles using concrete and idealized simulations."
"Rich immersive contexts have immediacy but may be difficult to transfer to other
situations unless the underlying principles can be abstracted from reflection and
discussion."
In order to facilitate this transfer of learning, students should be asked to re-engage with the original scenario and re-write it, incorporating as many of the perspectives acquired from the discussion.
Scope
The virtual class involves Real Time Role Play and would take place inside Second Life for one hour to two hours. Participation by international students and professors would require some planning and technical support. Some scenarios may require the creation of costumes and sets that represents the dramatic reality of the scene, although these can be somewhat crude if lacking the support of 3D artists. The class session would consist of a brief Role Play Scene between two or more characters from different cultures. The scene has been scripted by the instructor, or by students in the class. Collaborative teams made up of different ethnic groups or with international students would allow the spirited exchange of perspectives during the creation of the scenarios. The roles can be portrayed by volunteers in the class or from other classes. These characters and the instructor would meet inside Second Life. The students in the class would watch on a large screen display and would participate inside Second Life indirectly through the instructor. After the role play scene is delivered, the instructor would engage the actors and the class watching on the screen in a discussion of the scenario. International students could be present in the same classroom or participate by logging onto Second Life. These scenarios and discussions could be videotaped for later use in future classes. Another option is to Pre-Tape the Role Play Scenario Inside Second Life and play the tape before initiating the discussion with international students inside Second Life. Once the discussion phase is completed, a re-engagemnt activity will take place: students can re-write the original scenarios with new or additional characters that will reflect new perspectives acquired from the discussion.
There have been similar proposals within groups inside Second Life to create dynamic learning environments that would replicate a setting with appropriate costumes that would facilitate the learning objective for a specific class lesson. Such a discussion took place at a meeting of the NMC Campus in Second Life. Here is a link to an abridged transcript of that meeting which also includes a link to the full transcript of the meeting.
Discussion within NMC Campus in Second Life: Dynamic Scenes for Educational Use in Second Life
Object of the Game
The goal of the virtual classroom session is to engage in a lively discussion that permits the students to confront fundamental values of his or her culture and how it comes into conflict with another culture, understand the conflict, and move toward possible resolutions.
Design Details
This virtual class on multicultural issues inside Second Life consists of two components: The SCENARIOS and the DISCUSSION.
PLANNING THE LESSON:
- Write the scenarios dramatizing conflicts of values
- Establish or create a setting inside Second Life for the scenarios
- Ask 3D artists experienced with Second Life to create appropriate clothing, setting, and gestures for characters
- Assign volunteers to role play the characters in the scenarios
- Contact international students and professors to participate in the class discussion
- Create a list of questions to be discussed after each scenario
- (Optional) Pre-tape the role play scenario inside Second Life in advance of class session
- Do a test run of the room with large screen display, computer and connection to Second Life
The SCENARIOS
- Scenario 2: UNIVERSAL VALUES vs. CULTURAL RELATIVISM
Are there such things as universal human rights that must outweigh parochial cultural values? Or can the cultural values of certain societies determine even the basic human right of life? These type of conflicts appear in the news and although they may not occur every day, they reflect values at odds with modernity.
Click this link to view the script for Scenario 2
- Scenario 3: DEMOCRATIC VALUES vs. RELIGIOUS VALUES
This scenario is based on the infamous newspaper cartoon in Denmark that was offensive to the people of Islam and caused massive riots in the middle east. What happens when one individual self-expression becomes offensive to another group of people who do not share the democratic value of freedom of the press?
Click this link to view the script for Scenario 3
- Scenario 4: LINGUISTIC & CULTURAL HEGEMONY
The industrial and technological revolutions of the last century has made the English language and the English-American Culture the dominant culture of the world. How do others view this linguistic-cultural domination in their everyday lives? This scenario is the documentation of an actual confrontation with italians inside the Parioli Village inside Second Life. It is common for these italians to use english words such as "crash" in their conversations. They are aware of the influence and importance of coping with the English language and are resigned to it. When asked why they differ with the French people in their attitude toward acceptance of the English language, they replied that the French are more nationalistic.
Click this link to view the scrip for Scenario 4
The DISCUSSIONS
The Constructivist model for interaction is an ideal framework for the basis of our discussions. In an article entitled "Critical Thinking, Cognitive Presence and Computer Conferencing in Distance Education, (the American Journal of Distance Education, 5/4/04), D. Randy Garrison, Terry Anderson, and Walter Archer defined interaction as a model of critical inquiry. This model is made up of four phases:
1. First Phase consists of the "triggering event" or the issue that challenges us.
2. Second Phase involves the exploration of the issue with multiple perspectives.
3. Third Phase tries to integrate the various and conflicting perspectives.
4. Fourth Phase attempts some final resolution that may involve compromise.
This model is the basis of many communities of higher learning with their focus on critical analysis and the adoption of multiple perspectives. The following discussions should be guided by this model of interaction.
- Scenario 1: DESIRE FOR ASSIMILATION
What is ethnocentrism? Which character is ethnocentric?
Is multiculturalism dangerous to national unity?
What makes us afraid or angry at different groups?
Must we all agree on certain values?
Can you give examples of societies that have resolved assimilation conflicts?
How do you view your own culture in this conflict?
Does the media define the conflict correctly or does it distort it?
- Scenario 2: UNIVERSAL VALUES vs. CULTURAL RELATIVISM
Are there Universal Human Rights that should apply to everyone?
Who decides what these universal rights are?
and how are they enforced?
How do you communicate with cultures that downplay the role of western rationalism?
Why are some cultures defined as "primitive" and what values do they promote?
- Scenario 3: DEMOCRATIC VALUES vs. RELIGIOUS VALUES
When democratic values are in conflict with religious values, which should prevail?
In which cultures are religious values more powerful than democratic values?
Do you believe in a situation of causing potential offense, there should be self-censorship?
- Scenario 4: LINGUISTIC & CULTURAL HEGEMONY
Can you imagine if the major textbooks in science, engineering, and technology that you need to use every day are all written in French? or German?
Can you imagine all your favorite music is French Hip Hop or French Rock and most of the movies are subtitled or dubbed into English?
Why do the French resist the adoption of English phrases in their language?
RE-ENGAGMENT ACTIVITY (Transfer)
- Students will re-write the scenarios adding new characters that incorporate many of the new perspectives acquired from the discussions. These new scenarios will then be presented to the class at another session.
Competing Products
One of the most popular game-simulation that deals with multicultural perspectives is Bafa Bafa. It places the players inside two imaginary worlds that display contrasting lifestyles: in one world people are more sociable, warm, and physically close while in the other world people are more industrious, cold, reserved, and distant. This is a very good multicultural exercise, but it is limited to one set of contrasting values and reduces all cultural complexity to overly broad generalizations. Bafa Bafa also lacks the confrontational aspect of real, serious values that are generating the tensions in many parts of our world. My approach which combines the emotions and drama of the scenarios with intercultural discussions allows for a more complex and nuanced exploration of difficult issues.
Motivational Issues
The virtual 3D environment of Second Life is a fantasy world that has a magnetic appeal to younger learners. This world is so appealing that people spend a great deal of time and effort in communicating with others and constructing sites within its territory. Immersed in this 3D environment, the learner becomes immediately enchanted by the possibility of engaging in direct experiences of color, movement, sounds, diversity of people, and language. The involvement is so appealing that it becomes almost like visiting an amusement park with an immediate arousal of the emotions. This appeal is defined as sensory curiosity by Malone and Lepper. Placing part of the lesson inside this 3D virtual world is another example of what Malone and Lepper call "endogenous fantasy" because it integrates the content within this fantasy context that is emotionally appealing. Keller in his ARCS model also refers to fantasy elements as potential motivators:
"Any of these fantasy elements can be used to create a microworld in which
the learner can imaginatively play a role, and can perform the kinds of
activities that are required for survival and success in the real world. The
fantasy might include the feature of a game, but it also includes an invented
situation that, like a simulation, goes beyond a game. This can create a very
high level of perceived relevance.
For educators, the opportunity to create these dynamic worlds where appropriate role playing could be incorported within learning environments has been limited. These type of fantasy worlds have been under the exclusive control of movie studios and enterntainment companies. These virtual worlds make possible the democratization of drama and film by giving us the tools to create our own stories with our own meanings.
The conflicts and inconsistencies presented by these scenarios also fulfill the learner's sense of cognitive curiosity. The scenarios ask us to fill in the answer to fundamental questions of cultural values that go to the root of who we are and why we behave as we do.
When using the colloborative strategy of students generating the scenarios, we use the motivator of control. Students gain a sense of power and can experience the powerful effects that result from their creations. And with this opportunity of self-expression, students also receive recognition from fellow students. (Malone & Lepper)
Finally, the role playing scenarios within this 3D virtual setting come under the motivation category of self-esteem. These scenes allow the learner to identify with characters and points of view that define or influence the way we come to know our self. We are all creatures of social contexts and these cultural conflicts are socially relevant to all of us. From the earliest days of man's existence people sat around the campfire telling and performing stories that were representations of the human condition. The early drama of the Greeks, which originated from religious ceremonies, was another version of the campfire archetype elevated to a higher standard. In a large sense, the act of role playing is nothing more than the ritual of communal integration. We are constantly describing and re-defining our role in today's global society.
Design Process
My visit inside Second Life was on the virtual campus of San Diego State University. The meeting and the tour were very exciting. Since my wife and I are of European birth, I decided to explore other international sites inside Second Life. I visited the Italian village of Parioli and had some wonderful, passionately political conversations with young italians from different regions of Italy. It was this experience that stimulated the idea of creating some sort of intercultural communication that was just as passionate as the one I experienced with my fellow italians.
The learning objectives were defined and were based on current multicultural conflicts. These objectives and the learning strategy were developed with Second Life as the vehicle for delivering them. Second Life is a tremendously appealing 3D environment that has a worldwide population with the potential for multicultural confrontations. There are numerous, ethnic villages that could be used as settings for multicultural scenarios. This visual environment along with the capability to engage international populations makes it an ideal tool for lessons on multicultural issues.
My next step was to perfect my navigation skills inside Second Life so that I could visit any site at any time by teleporting to a list of my favorite sites. Once I learned how to navigate, I wanted the capability to record my interactions and replay them for others at other times. I learned how to videotape my sessions inside Second Life and which video codec to use in these recordings, so that these files would be compatible with my video editing software.
The very first recording of these sessions were not very dynamic. They consisted of a wide shot of the entire site without any variety in camera angles. I had to learn how to control the camera in Second Life, so that I could zoom in and take different angles. This was my most difficult task to learn, and i am still not pleased with my results. I had to scour all of the guides and documents about Second Life in order to discover the simple shortcut of pressing the ALT key in combination with the ARROW KEYS in order to zoom in and out, and move the camera around the subject. This was a tremendous discovery for me and helped me in my next recorded session.
I asked my colleague to play the role of a spanish immigrant with me as the "ugly", ethnocentric American. I had scripted a very brief dialogue and recorded the session on her computer as well as mine.
These recorded sessions were then edited with Final Cut on the Mac and an audio dialogue was added to these scenes. The "audio acting" is amateurish and would be more effective if redone by more professional actors, nevertheless it communicates the major ideas.
Other scenarios were written but not produced. Recording and editing these sessions is very time intensive. It took three days just to complete the initial one minute video scenario.
Once the objectives, the strategy, and the scenarios were written, it was time to focus on the discussions. I developed a series of questions that could guide the discussion and ensure that the students would grapple with some of the fundamental issues inspired by the scenarios.
The scenarios were then given to a distance learning graduate class in education at Azusa Pacific University. Students were asked to comment and respond to the written scenarios in a threaded discussion. The actual comments are included here.
After the first draft was uploaded to my web site, I discovered two additional pieces of information that reinforced the validity of my design. One was the presentation of Dr. John Bransford that described an instructional strategy based on Second Life. The other was a group discussion about the future development of resources inside Second Life that would facilitate the creation of scenarios. I revised my project by citing the value of these two references.
The project was then presented to the entire class for feedback, and I discovered that my section on motivation was very weak and needed more explicit connections to the theories of motivation. This section was revised and improved.
I was satisfied with my design which I had already modified several times, but an event took place that made me think that my design lacked a final component. After listening to an interview with Cal Wick from the Elliott Maisie Learning Conference 2006 web site on the issue of the transfer of learning, I realized how crucial it was to add a follow up activity to the lesson. I called this activity my "Re-Engagement Activity" and it gave the students an opportunity to go back to the original scenarios and incorporate what new perspectives they had learned from the interaction. I congratulated myself for this fortuitous discovery that made the difference between a good design and an excellent design.
Pilot Test
These scenarios were introduced to an online graduate Education class at Azusa Pacific University to assess the quality of the discussion they could generate. The actual names of the students in this threaded discussion have been omitted, but the comments have not been altered. Here are the actual reactions to the scenarios.
Top of Form Education 574
I placed some multicultural scenarios on this unit. Please click on "MulticulScenarios" to view each scenario. When providing feedback, please identify each scenario by number. I look forward to our conversation. Thank you,
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Student 1
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15 Nov 06 9:06 PM MST |

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Scenario 1 - I understand where Isabella is coming from. I too was born and raised in another country (the Philippines). I came to the US after graduating from college. I am fluent in Filipino (the national language), Tagalog (the common dialect), and English. When I am amongst my fellow Filipinos, we speak Tagalog. However, out of respect and etiquette, we speak in English when other people, who do not understand Tagalog, are around. This was how we are brought up in the Philippines. We have over 1000 dialects in the Philippines. In most cases, people talk in Tagalog or in English when the dialect of origin is not common to everyone.
Scenario 2 - This scenario is more challenging than the first. Religion was targeted. Unfortunately, newspapers are not the only medium of lambasting other religions. Leaders of different religions have historically declared their religion superior to others, and thus negating every other religion than theirs. If religious leaders themselves say bad things about other religions, what more about their followers?
Scenario 3 - This scenario is a cultural clash. What is accepted and legal in one culture may be offensive and illegal in another. Each country has its own set of laws. People who live or visit a particular country should be familiar and abide by the laws of that country. The laws and customs of ones country of origin may not be similar and accepted in another country, though there may be things in common.
Scenario 4 - The United States of America is the most liberal when it comes to language in signs and displays. We see neon lights and store front signs in different languages across the US. While I have not traveled in other parts of the world, and correct me if I am wrong, the same could not be said of other countries. France for example, as the scenario illustrates, have their signs in French. Other European countries may have similar situation with France.
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Student 2
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15 Nov 06 10:01 PM MST |

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Politely, I will disagree with Marcial's comment in scenario number 4. After extensive travel, (started at the age of 18 and presently I am 29) in particular through Europe every 2 to 3 months in the last 2 years, in countries such as Belgium, Netherlands, Germany, France, Spain, Italy (the scenario), and others, I can say I know these places. And with this experience, I would say Europe is very liberal about languages...they have to be. They are too small! A few hours, you are in another country, and with this massive contact with each other, most people who are educated speak an average of 2 to 3 languages (introduced to it since the age of 12 or less) ...my own friends and relatives..in some of these countries speak Dutch or Flemish, German, French, and English. And since I entered their lives, they have had the interest of learning more Spanish--not just ordering Paella and cervezas on "La costa brava" or " Costa del sol" in Spain. But going back to signs and displays, Belgium's official languages are Flemish (Dutch) and French..with a 1% German. Signs can be found in both languages in the capital..and if you get lost or can't understand it, it will not be complicated to find a person who is fluent in English, even when you want to try your own knowledge of that language...my case trying to speak Dutch or French..but just gave up and spoke English because they will automatically hear it and respond with it. Now, I will say, the bigger the country is, the more they protect its language. But this is changing, English is everywhere. Even in little villages, kids and teenagers, and young adults are watching American shows like My Super Sweet 16, MTV, Lost, Alias, and these are not translated...only subtitles are added and radio stations are playing more American singers then their own local ones, so they speak well and even understand idioms... So speaking English is cool --political views regarding America..that's another story.
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Student 1
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15 Nov 06 10:15 PM MST |

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Thank you for the correction Alicia. As I have written, I have not traveled in those countries. My inexperience in that area shows. That is why this forum is great. Now I know a little bit more. Thank you again.
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Student 3
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16 Nov 06 10:28 AM MST |

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Scenario 1--It was relatively easier for the Irish (Gill) to integrate than Isabella, because at least the Irish spoke the same language as the Americans, although a different dialect. Isabella is correct in saying that everyone should speak at least one other language, because that is the great barrier between people. Without communication, understanding each other can be extremely difficult.
Scenario 2--The prisoner is technically correct. He cannot be prosecuted if he and his culture accept the action he took. He seems unenlightened and hypocritical to more compassionate nations, but he is a product of his own society and cannot truly be held responsible. He must choose a different path of his own volition--he can't be forced to think differently.
Scenario 3--With freedom comes responsibility, and it is up to those who exercise the freedom to do it as thoughtfully as possible, and be aware of the sensitivities of their culture. It is not possible, as Lincoln said, to please all of the people all of the time, but one can at least be aware of and respect the beliefs of everyone in their society.
Scenario 4--More countries are beginning to better accept English as an international language, because the world market has been dominated by the US economy and influenced by US culture for some time now. However, there are countries (such as France) that resent the idea of another language gaining dominance over theirs. Even though speaking English helps them in many ways, their language is a matter of national pride, and so they often choose to speak French around a group of Americans in order to make a point. On the other hand, many Americans speak English around foreigners simply because they have no choice. The French may resent the fact, and rightly so, that they have to speak the language of a largely monolingual country in order to gain advantages in their jobs in their own country.
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Student 4
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16 Nov 06 12:46 PM MST |

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Scenario #1: I can relate to scenario #1 because I am also bilingual. My mother is Colombian and moved to the US when she was 17 to marry my dad, who is American. They both speak fluent Spanish and English. While we speak English to each other, the remainder of my family speaks Spanish to each other because that's how they have always communicated, in their native language. However, being raised in America, especially in So. California, there have been times when people have first spoken to me in Spanish, assuming that I was hispanic, and it really bothers me. Even though I speak the language and understand it, sometimes I feel that pull between the two cultures.
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Student 5
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16 Nov 06 2:39 PM MST |

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Scenario # 1
This is a common question asked of hispanic people-why do you still speak spanish in America? Well I believe that America is made up of many different nationalities and it is important to hold on to your own culture. But I also believe that people should learn to speak English to allow for communication and unity of our country.
My mother in law is from Mexico and enjoys speaking in her native language but she also understood the need to learn to speak English and accepted that as part of being an American.
Scenario # 2
This interaction between a religious girl and a writer is an example of our civil rights. For the good or the bad we have the freedom of speech for all in our country. But I do believe that we have responsibilities that go along with that on an ethical point of view. Since we were unable to read what the writer wrote it is hard for me to judge this scenario. But people do have the right to voice their own opinion and if the religious girl didn't like it she could either not read it or write a rebuttal against it.
Scenario # 3
This scenario makes me grateful that I am an American. I try not to judge other people's actions but this one bothered me because I know that this type of behavior is acceptable in some countries. And we all know that the Prisoner would have felt much differently had it been his brother.
Scenario # 4
This scenario was full of the aspect of people judging each other and labeling people before they really understand the situation. Stating that all French are ultra conservative shows Toto's ignorance and lack of cultural diversity.
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Student 6
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16 Nov 06 5:44 PM MST |

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Scenario 1- Living in Southern California entails being surrounded by a multitude of languages. I believe I am correct in saying that while at the state level, the official language of California is English, there is no official language at the federal level. Because there is such a multitude of language spoken in the United States, and we are a nation of immigrants, to eliminate those other languages would suggest a cookie-cutter culture. The elimination of other languages could lead to a governmental control that resembles communism.
Scenario 2- Religious Freedom is something the US has been built upon. However, religion in America is not entirely objective. While I do not disagree with having God in the Pledge of Allegiance, it is does suggest a biased government. It is necessary, especially at the school level, that students understand that it is okay to have different beliefs. It is prideful to assume that one is an authority on religion and is privileged in knowing what is 'right' and what is wrong. It also boarders a violation of the 1st Amendment.
Scenario 3- This is a hard one to not be judgmental on. My first reaction is that religion does not support killing. However, many cultures engage in behaviors that other cultures are repulsed by. For example, someone of the Jewish faith would not participate in eating pig- this is something most others do without a thought. Murder is obviously on a much grander scale- but at what point do we admit that the United States or a specific religion is not necessarily omniscient.
Scenario 4- Hmmm... Any other non-English country I have ever been to has, at the very minimum, their national language, English, and usually a few more. I have encountered people in my community who are upset that the menu at McDonald's is in Spanish and English. Personally, I enjoy learning non-English- I cannot justify the negativity of learning a new language- key- learning. I realize the argument may be that by providing the menu in Spanish is enabling people to not learn English. But, if you look at the education system- we use SDAIE strategies to teach English learners- these strategies include word/picture association.
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Student 7
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16 Nov 06 8:38 PM MST |

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Scenario #1 I think this is very interesting to talk about. My grandparents were not born in this country. On my father's side his parents immigrated from England. My mother's father was from Mexico and her mother was an American. My grandfather that spoke Spanish took the attitude that "We are in America and we will speak English" and did not teach Spanish to his children, which could not pass the language on to their children, me. The result was not identifying myself as Hispanic because he did not pass on any of his culture to us. I remember in high school taking a test that asked for my nationality and the box said White Non-Hispanic. I was so confused. I sat and wondered what am I? Language is a big factor in culture and it is wrong to take that away from people. Now as an adult in S. Cal I see the importance of being Bilingual. I understand my grandfather's point but it would have made a difference in my life to be bilingual. The first thing on my agenda after I complete my credential and masters program is to learn to speak Spanish.
Scenario #2 One of the attractions to our country for many immigrants is the freedoms we have. Unfortunately our freedoms do sometimes offend others but nonetheless it is our right to freedom of speech. It seems to me that people can be plain rude and inconsiderate and that is acceptable in our society. My company sent us to a motivational speaker a few years ago who talked about choices. Many of us laughed at his suggestions but some of these suggestions have made me a better person.
Scenario #3 As an educator it is important for us to understand and accept all cultures and religions. Our country was founded on the basis of freedom of religion and this has and will continue to attract immigrants to our country.
Scenario #4 I have never traveled outside of the US. I am not really sure what other countries are doing but I know I once took a Spanish class with a couple of guys from Sweden who were working on their 5th language. We were all amazed. They told us that when they entered kindergarten they were taught a second language. In high school they were ready for a third language. I don’t understand why we spend so much of our resources teaching only English to immigrant students. Then we label our other students as English-Only. It is not just a label it is a disadvantage they will carry with them for the rest of their life unless they can pick up another language from somewhere.
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References
Multicultural, Cross-cultural, & Intercultural Games & Activities
(Paul Gorski, McGraw-Hill), 9 activities for multicultural education courses for ... and simulation games, and the cognitive methods of critical incidents, ...
wilderdom.com/games/MulticulturalExperientialActivities.html - 35k - |
Descriptions of Multicultural, Cross-cultural & Intercultural Games & Activities |
Hello in Different Languages |
This is a fun, warm-up, cross-cultural activity. The group tries to come up the word(s) for "hello" in as many different languages as possible. |
The Story of My Name |
Where does your name come from? Share the story of where your name comes from and what your name means. Helps to build intercultural respect and understanding. |
Have You Ever? |
Active, fun group activity to explore and celebrate the rich diversity of people's past experiences. Works well with large groups. |
World Meal |
A World Meal consists of a limited amount of rice and beans. This is the average meal for the average person on the planet. Cook this for a group of others and encourage them in turn to cook a World Meal for others. |
Cross-cultural IQ Tests |
This activity helps students become aware that so-called "intelligence" is culturally-bound and culturally defined. Attempt short IQ tests for mainstream US/Australian culture, Black-Rap 1960's culture, Australian Aboriginal culture. Ideal for class-room based education about psychology and culture, suited to older adolescents and adults. The tests are written in good humor. |
Descriptions of Multicultural, Cross-cultural & Intercultural Games & Activities (other sites) |
Bafa Bafa |
A cross-cultural simulation activity. Involves two groups being given different sets of cultural rules to role play, then having to work out ways to communicate and solve tasks using their different cultural norms. Simulation Training Systems claims copyright. |
Blue Eyes, Brown Eyes |
Racial discrimination simulation activity, developed in the late 1960s by Jane Elliot (US). Divide group (school class or corporate group) into blue and brown eyes, then treat the groups with radically different privileges/punishments. Designed to illustrate that racism is learnt and conditioned. Jane Elliot is well-known as an "aggressive" facilitator who challenges participants' assumptions and behaviors to bring deeply-held prejudice to light. Interview with Jane Elliot. For more info, see her videos. |
Beyond Survival |
Design a development project to meet the needs of a poor community. (Ross Farley & Ben Thurley, Incite, 34) |
Research and Present a Physical Game from another Culture |
Students are required to find and research a physical activity/game from another culture, then play the game and discuss its background with the rest of the class. |
Children's Folk Games |
100+ traditional and modern games for kids from many different countries and cultures. Descriptions are in several languages. Includes game philosophy. |
Multicultural Experiential Exercises |
15+ role play, case study scenario, interactive discussion type activities which can be used for exploring self and multiculturalism. |
Games & Activities for Teaching ESL |
100+ activities which can be used with adults and children who are learning a second language. |
Multi-cultural Supersite
(Paul Gorski, McGraw-Hill) |
9 activities for multicultural education courses for teachers, designed to address issues such as oppression, prejudice, stereotypes, and discrimination. |
Multicultural Games |
50+ fun traditional and ethnically diverse games played around the world. |
International Games |
13 games kids play in different countries of the world. |
Group Activities for Teaching ESL Children |
7 group activities for young ESL students: Cultural Charades, Word Association, Description Groups, Pass the Question, Memory Momentum, Holiday Fun, Telling Tales |
Multiculturalism: Children's games |
Useful guide to multicultural game description sites; focuses on multicultural games for children, teaches and classrooms. |
Multicultural Counting Games |
11 games from different cultures to help kids have fun with counting and maths. |
Preschool activities for a multicultural theme |
10+ lesson plans for preschool multicultural activities, including World Passport, Native American Symbols, The "Talking Stone",
Hinamatursi Day, I Am Different, Multicultural Puppet, Multicultural Book, Chop Stix Pick-up, and Multicultural Music Activities. |
Mathematical Games with a Cross-cultural Flavor |
Describes ancient mathematical/strategy games from different cultures: Sixteen Soldiers, Nine Men's Morris, Unknown Game, Pachisi, Alquerque. |
White Identity Group Exercises |
5 exercises to explore white racial self-identity and to identify and discuss issues of racism. |
Excell Intercultural Skills Programme |
An experiential, cognitive and behavioral cross-cultural social skills training package which helps people to skills for succeeding in unfamiliar societies. Learning strategies include alliance building and assessment, cultural mapping, demonstrating, role play, coaching and practical homework exercises. Also see this article. |
Indigenous Games & Activities |
Traditional group games and activities played in indigenous societies. |
Peace Education Experiential Activities |
Experiential activities which help promote peace and for learning conflict resolution skills. |
Online Guide to Traditional Games |
Focuses on history and description of 40+ traditional (common) games from around the world; UK emphasis. |
Culture & Outdoor Education |
Explores how culture affects outdoor education and cross-cultural differences to consider. |
Multicultural Games: A Bibliography
[.1 MB; pdf] |
20+ multicultural games books are listed, plus a few websites. From Children's Museum in Boston, US. |
Diversity Activities |
A google search for "diversity activities". |
Web sources:
www.ala.org (American Library Association (ALA)
www.adl.org (Anti-Defamation League)
www.famlit.org (National Center for Family Literacy)
www.infolit.org (National Center on Information Literacy)
www.ivla.org (International Visual Literacy Association)
www.medialit.org (Center for Media Literacy)
http://curry.edschool.Virginia.EDU/go/multicultural (Multicultural Pavilion)
www.mpec.org (Multicultural Publishing and Educational Council)
www.wiesenthal.com (Museum of Tolerance)
www.nabe.org (National Association for Bilingual Education)
www.name.org (National Association for Multicultural Education)Web sources:
www.ala.org (American Library Association (ALA)
www.adl.org (Anti-Defamation League)
www.famlit.org (National Center for Family Literacy)
www.infolit.org (National Center on Information Literacy)
www.ivla.org (International Visual Literacy Association)
www.medialit.org (Center for Media Literacy)
http://curry.edschool.Virginia.EDU/go/multicultural (Multicultural Pavilion)
www.mpec.org (Multicultural Publishing and Educational Council)
www.wiesenthal.com (Museum of Tolerance)
www.nabe.org (National Association for Bilingual Education)
www.name.org (National Association for Multicultural Education)
Banks, James A. (2003). Handbook of research on multicultural education. San
Francisco, CA: Jossey-Bass.
Day, Frances A. (1994). Multicultural voices in contemporary literature. Portsmouth,
NH: Heinemann.
Glazer, Nathan (1997). We are all multiculturalists now. Cambridge, MA: Harvard
University Press.
Portes, Alejandro and Rumbaut, Ruben G. (1996). Immigrant America: A portrait.
Berkeley, CA: University of California Press.
Ru, Victoria R. and Stremmel, Andrew J. (1999). Affirming diversity through democratic
conversations. Columbus, OH: Merrill.
Takaki, Ronald. (1993). A different mirror: A history of multicultural America.
New York, NY: Little Brown and Company.
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Project Table of Contents.
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