Creating Dynamic Scenes for Educational Use in Second Life
From NMC-Campus – Discussion-Meeting
Digest version for EdTech 670 by Joe Pacino
To read entire transcript of this discussions, got to:
http://www.nmc.org/campus/Teachers_Buzz_Session_6_Transcript

18:14] CDB Barkley: So ijn two weeks, Lyr will demo for our group something she showed us last weejk
[18:15] Corwin Carillon: http://www.nmc.org/events/2006fallregional/presentation_links.shtml
[18:15] CDB Barkley: Can you give a quick overview, Lyr?
[18:15] Lyr Lobo: I'll discuss some of our experimental designs in SL
[18:16] Lyr Lobo: i'm working on learning spaces that are dynamic
[18:16] Lyr Lobo: so we can hold class in different spaces...places, timezones, periods in history, etc.
[18:17] Lyr Lobo: catering to different kinds of learners and needs
[18:17] Lyr Lobo: so imagine for a moment
[18:17] Lyr Lobo: if you could rez a scene for an hour or two
[18:17] Lyr Lobo: and after you were done
[18:17] Lyr Lobo: it would disappear
[18:17] Lyr Lobo: cleaning itself up
[18:17] Lyr Lobo: self cleaning, ever changing
[18:17] Lyr Lobo: creative learning environments
[18:17] Lyr Lobo: that were not tied to your prim limits
[18:18] Lyr Lobo: where students could move and modify the learning environment without fear
[18:18] Lyr Lobo: and with a process to save work
[18:19] JJ Drinkwater: :)
[18:19] Lyr Lobo: is to organize and package learning objects
[18:19] Lyr Lobo: and to help you... tailor them to meet your needs
[18:19] Lyr Lobo: yes
[18:19] Lyr Lobo: we need more educational resources
[18:20] Lyr Lobo: rez scenes...rez a laboratory
[18:20] Lyr Lobo: rez... things we need
[18:20] Lyr Lobo: as well as subjects, historical settings, etc.
[18:20] CDB Barkley: Takes the emphasis from big fixed buildings
[18:20] Sariah Chihuly: would you tie it in to something like edu island? or do it from NMC?
[18:20] Lyr Lobo: a new way of looking at our learning activities and how we assess their effectiveness
[18:20] CDB Barkley: Like saving the states?
[18:20] Lyr Lobo: the scenes are saved, Corwin
[18:21] Lyr Lobo: and the work within it, can also be saved
[18:21] totally Vavoom: awesome!
[18:21] Larry Pixel: reuseable
[18:21] Lyr Lobo: you would decide, Sariah
[18:21] Lyr Lobo: right now, the commercial version that i am using as prototype has a public and private mode...
[18:21] Lyr Lobo: but my goals
[18:21] totally Vavoom: so ina way the environment is moled to wahtever form will support the learning that will take place there?
[18:21] Sariah Chihuly: so I could link to it from where I am with my students and we'd just transport in?
[18:21] Lyr Lobo: include making a very different version
[18:21] Lyr Lobo: yes Totally
[18:22] Lyr Lobo: your subject, your learning activities
[18:22] Sariah Chihuly: what about doing it in different languages?
[18:22] Lyr Lobo: roleplaying..case study analysis
[18:22] Lyr Lobo: or just a new setting
[18:22] Lyr Lobo: yes, Sariah..it is possible
[18:22] Lyr Lobo: that means collaboration with people who speak those languages *smiles*
[18:22] Lyr Lobo: and need it
[18:22] Lyr Lobo: this concept I am opening up to collaborate with schools
[18:22] CDB Barkley: Well, show up on 11/27 and you'll get the full demo
[18:23] Calisto Encinal: I'm in foreign language and want to build a virtual Mexican village. I would interact w/students. Virtual study abroad.
[18:23] Josephine Finn: I like the idea of students creating their own learning environments as well--whether they do it for evaluation or not.
[18:23] CDB Barkley: I played with the one from the SLED listserv
[18:23] Abdiel Merit: An SL experiential portfolio
[18:24] Enjay Ellison: Lyr, to what extent would these be pre-fab as oppposed to generated by students? is it completely variable?
[18:24] Josephine Finn: particularly given all the media they can incorporate
[18:24] Lyr Lobo: great idea... hmmm
[18:24] Lyr Lobo: Enjay, having student designs is better still
[18:24] Sariah Chihuly: having students research period details would add to the fun.
[18:24] Lyr Lobo: student centered design reminds m eof the Ancient Spaces project by Seb's first year ancient civilization and greek students
[18:24] Sariah Chihuly: but you would need to get some very techie students.
[18:25] totally Vavoom: what kind of learning curve would there be Lyr?
[18:25] Lyr Lobo: they are doing it with less technical students, but that is a good point, Sariah...
[18:25] Enjay Ellison: depends on what they need to build
[18:25] Lyr Lobo: i can have my students productive in a very short timeframe, Totally
[18:25] Sariah Chihuly: well I am just thinking that if you wnat someone to come in costume...
[18:25] Lyr Lobo: mostly because there are some basic skills that one can learn quickly
[18:25] totally Vavoom: and not all student may be interested or have the aptitude to build
[18:25] Corwin Carillon: COMP as builders, history sts as designers
[18:25] Lyr Lobo: hardest part is in envisioning and planning
[18:25] Sariah Chihuly: you would either need a great prop room or very skilled students.
[18:26] Lyr Lobo: i've been collecting costumes, props, and making things like mad
[18:26] Enjay Ellison: a collective prop room!
[18:26] Lyr Lobo: about 30,000 things and textures at the moment
[18:26] Sariah Chihuly: learning communities.
[18:26] Abdiel Merit: and it would be really cool to have the build-out occur over many semesters
[18:26] Lyr Lobo: yes
[18:26] totally Vavoom: the team aspect would make it more fun, and also tech them to work in teams ;-)
[18:26] Josephine Finn: definitely the skill needs to be there....but they already had skills in other places, how hard is building in SL anyway?
[18:26] CDB Barkley: Sigh, my inventory is a mess
[18:26] Sariah Chihuly: prop room sounds amazing.
[18:26] Lyr Lobo: I am going to set up a center for making these scenes and modules...